Shipwrecked! Then Jungle Hunt!

Jungle Hunt! An Epic Quest For A Lost City Starring Our Intrepid Heroes And Their Train Of Ducklings: Session Twenty

Felix Learns That Every Monster Does Not Count As A Curse, Even If They Are Creepy

Eight days later, we’re finally nearing the edge of the jungle. Also, we’ve finally started adventuring during the day. The buccaneers seem pleased, but it just makes Felix and Imogen sad. Aiden too, but not quite as much.

We see some torn up shrubbery, and notice foot and claw prints in the dirt nearby. Thanks to Queda’s skill we are able to guess that a human and a deformed, clawed thing come through here pretty often. Since we’re trying to remove any potential dangers to the main party of the Free Captains who should be following behind us, we decide to track these two back to wherever they came from and determine if they should be eliminated.

Of course they should be eliminated. We find an obviously ritually sacrificed boar in a clearing with a tomb. We are also forced to notice the zombified troll and the necromancer stepping out of the tomb and apparently wishing to attack us. The necromancer is especially creepy and we’re all a little afraid. But despite him having a big ‘ol troll for a bodyguard, he’s dead sooner rather than later. We do our usual looting and Aiden ends up with his awesome scary tribal mask.

Later that evening, Queda leaves us. He’s not quite convinced about our quest. We blame that bastard Tempest.

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