We all have previously noticed that the water around the island glows really, really eerily at night. It’s pretty hard to miss since we’re sleeping on the beach and all. These sorts of goings on are particularly annoying to Vakeese, particularly since she was dragged through the jungle today, tracking down dinosaurs. The fact that on this night there are no stars certainly doesn’t help her mood, nor does the fact that spooky glowing figures appear hovering out over the water and beckon to her in the middle of the night and can’t be smited. She puts her crankiness to good use by scooping up some of the water and analyzing it to discover that there are some kind of bits or ooze in the water that make it glow. But it doesn’t actually seem all that dangerous.
The rest of our little group wakes up all early and excited because this is the day that Sasha taught us her Red Mantis technique. Unfortunately, Gelick and Sasha are both all kinds of depressed, so some cajoling is needed. We’re finally almost ready for Sasha to train us when Felix and Imogen are forced to mock Vakeese a little bit for her crankiness about the lack of stars or undead smiting. This leads to Vakeese flinging the now dark green goo she strained out of the sea at Felix. But he cleric dodges like crazy, so no harm is done and everyone is nice and warmed up for practicing assassin tricks with Sasha.
Later that evening, as Felix and Imogen are trying to make friends with everyone on the island, they happen to get Ishirou talking on the subject of treasure. It turns out that he’s a man with a very sad past and that as a part of it he stole a treasure map from his evil employers. The treasure is here on Smuggler’s Shiv and, if we will retrieve it, he will be happy to split it with us. All he wants is enough money to start a new life for himself. Our little group plans to set off the next day to search for Ishirou’s treasure. Late that night there are large wings seen, moving across the sky above our camp.
While Vakeese sleeps in the next morning, Felix manages to cheer Aerys up a bit, but she’s still feeling sick from the alcohol withdrawal. She has heard of a plant called viper nettle whose small, red berries to stop her sickness. Also, it turns out that she’s always wanted to be a ship’s captain, so hopefully she’ll be able to do that if we ever all get off of this island.
In the late afternoon, the we set out down the coast around the outside curve of the shiv to try to find Ishirou’s treasure. Also, we plan to keep an eye out for the ship Brine Demon which hopefully contains the paper’s that will prove Jask’s innocence. And to return by way of the river where Aerys thinks that the viper berries might be found. Shortly after leaving the camp, we locate something that we aren’t looking for, the remains of a ship called Tears of Grog. We suspect it’s a good thing Aerys isn’t with us for this as we clamber aboard to explore. Thankfully there are no obnoxious holes in the floor and nothing to fight, just a lovely piece of valuable cloth.
Back on our walk around the coast we find evidence of a predator’s lair, but the majority of the group decided to avoid it. Not that this stops Vakeese from charging right into a den about an hour later. Luckily, Imogen is awesome and kills that snake with one hit. She feels slightly less awesome when we arrive at the base of the river and she has to wade through a giant, evil hedge to get Aeyrs’ berries. That was unpleasant.
It is decided to move the castaways camp to the head of the river so that we can explore a bit more conveniently. Once we get everyone settled, Aerys lets us read her epic poem which makes us all feel a bit more strong-willed and Vakeese builds Garick a writing table during one of her watches in order to butter him up. And it works. Garick mentions that he was trying to pass off a relic that might not have been exactly real and that the Pathfinders are pretty mad at him which is why he was on a ship in the middle of nowhere. He’s hoping to find out what happened to the Pathfinder vessel Night Voice which disappeared mysteriously somewhere around here. He thinks that discovering what happened to it will curry him some favor with the Pathfinders. We agree to keep an eye peeled for his shipwreck as well.
The next day we set off down the east course of the river, as Vakeese’s divinations led us in that direction. Of course, almost immediately Vakeese notices signs of a predator of some kind or other and goes charging off to kill it. This one is all kinds of mean and nasty looking and unfortunately Imogen does not manage to kill it in one hit. Instead, it grabs onto Caloway and he nearly dies. But we do prevail.
As the river approaches the shore in a little cove, we see yet another shipwreck. But this one has a greenish-bronzish figure head which appears to be shaped like a demon. Perhaps the Brine Demon . . . The ship turns out to be mostly destroyed and empty, but there is a skeleton in the remains of the captain’s cabin and that skeleton is grasping a little wooden coffer which Imogen easily unlocks. Inside we find a pretty gold locket, a very shiny dagger and some papers that simply scream elegance. As we peruse them, we discover that Jask is just an innocent as he claimed. Imogen opens the locket, braced for something terrible. But inside there’s just a picture of a pretty, red-haired, half-elf woman, apparently named Aeshamara.
Later that night, while Team Funvee hangs out and gambles by the fire and Team Humdrumvee keeps watch, a ghostly pirate shape floats up out of the glowy water and starts yelling about wanting his Aeshamara back. Of course, Vakeese goes all crazy and tries to attack him, but there’s a lot of yelling still going on, so Imogen offers him the locket. His insubstantial hands sort of fail at opening it, so she also has to open it for him. Then he just kind of fades away.
We’ve started setting out in the middle of the afternoon to better accommodate Vakeese’s schedule. So, the next day when we arrive at the place where the treasure should be, we discover that we have to stand on a hill at sunrise to see where the treasure is. We are not good at map reading. Therefore, we decide to spend the rest of the day shipwreck hunting.
On ship the first, the Scallywag, we are once again greeted by the undead. Stupid skeletons. Imogen explodes one with jut one strike now that she can use her fancy sword. Thus, she acquires a peg leg. Then she discovers that lying on the ground all helpless is very annoying in combat. Thankfully, we do find some loot in a chest under one of the crew bunks, so all that skeleton related difficulty was worth it. Yes another ship further down the coast is called the Wind War and lacks both the obnoxious undead and delightful loot.
We go to sleep at actual nightfall. But everyone’s sleep keeps getting disturbed by creepy nightmares. And while Old Man Caloway is on watch he keeps feeling like someone is watching us from the jungle. But that could just be his old age creeping up on him. Still the place where he thinks we were being watched from was the same place Imogen saw some red eyes in the jungle in her creepy dream. Weird.