So here we all are on the Jenevere: Felix, Imogen, Vakeese and Old Man Calloway. During the voyage there’s a lot of searching for mermaids (We find none.), joshing with Calloway (He’s a little cranky.), and getting totally housed by Vakeese at gambling. There’s a gnomish dude named Gelick on board who seems to find Felix and Imogen amusing and the first mate is a kind of cool dude who’s willing to gamble with us. We’re a little concerned about how eager the captain is to get some tail from this one chick on board, so we talk to the first mate about it. But then the next day everyone gets poisoned and passes out at dinner.
When we all wake up, we find ourselves on a desert island, laying out on the beach in the sun. But it’s not actually that relaxing as we are also being attacked by swimming scorpion things. Vakeese starts hissing creepily at them and the rest of us are scrambling to find our weapons, but eventually we fight them off. Imogen feels very, very hungover. All of our fellow passengers except the chick the captain was banging and the prisoner who had been held on board the Jenevere are also unconscious on the sand and we can see what is left of the ship caught up in the rocks and cliffs near the mouth of the cove.
Felix, Imogen, Vakeese and Calloway decide to check out the wreck. We assumed that as a bard and a Pathfinder, Gelick would be more than happy to take charge. However, he was actually really grumpy and reluctant to help out so we convinced the perky half-elf, Aerys, to make sure no one else died while we were gone. The prisoner introduced himself as Jask and said that he was innocent, but Felix and Imogen said they’d decide after they checked the ship for more survivors. And also for the keys.
The rocks around the ship are very slippery, but that just means it takes a little extra time to get onto the what’s left of the deck. We can also see that the lifeboat that brought us to shore was apparently brought back and moored to the ship and then was smashed by the rocks. The whole ship is beat up and some parts of it are gone forever. But we’re pretty sure we should search what’s left of it anyway.
There is some kind of crazy pounding coming from the lower deck, it sounds like maybe some kind of animal or something. Vakeese is yelling for the first mate when she hears the banging so she hurries off to check it out. It’s another sea scorpion, even bigger than the others, and he’s standing in front of a closed door with blood leaking out from under it. We kill the living daylights out of that thing and break down the door. Unfortunately, the awesome first mate is lying dead behind the door. He had actually been attacked with a rapier and badly wounded. The scorpion finished him off later. We remember that all the passengers and crew except the captain and the first mate were unarmed and that the captain carried a rapier. We acquire some useful loot both from the first mate’s body and from the storeroom. Vakeese takes his symbol of Desna as a memento.
In the larder we find food enough to feed one person for twenty-four days or the ten of us on the island for two and almost a half. And also we find the cook’s body. He appears to have been killed by a snakebite, but it would have been an unusually large snake. Then we’re off to the captain’s cabin, where the only contents are the desk and footlocker that were too large to fit through the gaping hole in the wall. There is lots of rich loot in the captain’s desk and there also seems to have recently been some strong magic centered on the captain’s possessions. The keys we found in the desk do open the footlocker which reveals what we believe to be Jask’s possessions.
When we get back to everyone else they all still seem sick and grumpy and don’t want to help set up camp, so we have to cajole them. Except the human lady, Sasha, who is very cheerful and who Felix flirts with a little bit. Jask explains that he was framed for what was essentially tax fraud by a dishonest boss. Since it’s not a violent crime and since he seems nice enough we free him, but we don’t give him his weapon back.
So, Calloway sifts through the captain’s log and realizes that he’d been going crazy and getting obsessed ever since that chick he was banging came on board. We do manage to figure out from what he wrote in his log and few other clues that we’re shipwrecked on Smuggler’s Shiv. It’s a little bit concerning because there’s all kinds of crazy rumors about this island, for example that there’s a cannibal tribe and that a lot of the shipwreck victims become the hungry undead. So that’s nice and ominous.
Jask and the cheerful lady, Sasha, like us now so they talk a little bit about their hopes and dreams. While we were exploring the ship, Sasha noticed that there are some dimorphodons on the island and she just thinks that they’re super cute and that one of them would make a great pet. Jask informs us that the ship and the evidence that would clear him and allow him to accuse his deceitful boss sank somewhere in this area, and that he would surely love it if we could locate that particular wreck. The next day dawns and since someone has to explore anyway, we four truly adventurous spirits set out to explore the jungle while keeping a lookout for any purplish-pinkish, flying dinosaur things or any shipwrecks.
Early on in our trek, we find evidence of some kind of predator’s lair, but Scatologist Calloway’s analysis is that these are the leftovers of a snake. He is correct. It is a snake. And we kill it. Further walking allows us to observe that something on the island sucks all the blood out of dire rates. Ew. There are even further indications of predators, even evidence of flying ones so we stop to look around in greater detail.
Imogen picks a random tree to climb and quite suddenly she’s facing a nest full of a pinkish-purplish, angrily hissing dinosaur thing. Found it! Calloway tries to handle it, but it’s pretty much just going to sit there and protect its eggs and be very, very angry at us. So instead, we kill it and steal three eggs to bring back. Sasha should be ecstatic. We realize that we’re pretty near the coast on the inside of the shiv, so we decide to walk back along the coastline to get to the cove. Of course, this involves running into another snake.
There is a shipwreck on the north shore so everyone goes charging in to see if it’s the ship Jask asked us to look out for or if possibly there are some loots there. What’s there instead is a weakened floor that Vakeese falls through and some stupid zombies. There is quite a lot of almost dying on our parts, but then everyone is epic and we win. We do manage to find some jewels which will be nice later on once we find some civilization to hock them in. Vakeese insists that we burn the ship to remove the taint of the undead and we all think that sounds both fun and practical. So we torch the place and enjoy celebratory tiny drinks of watered down brandy.
Everyone managed to stay alive all day which is a great welcome back to the cove present for we four intrepid explorers. Sasha is all kind of excited about her dinosaur egg and agrees to spend the next day teaching us some tricks she learned from her mom, the high-ranking Red Mantis assassin. The tricks are great and they make us feel much quicker and better prepared for combat which is all kinds of awesome.